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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
water [2020/01/10 09:17] – [Water] admin | water [2020/01/14 08:02] – [Example] admin | ||
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A water surface is not seldomly a popular game component. We do not provide directly a water surface component, but it is quite easy to setup one. | A water surface is not seldomly a popular game component. We do not provide directly a water surface component, but it is quite easy to setup one. | ||
- | {{ :: | + | {{ : |
Water rendering is based on: | Water rendering is based on: | ||
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FWaterMaterial.NormalTexture.LoadFromFile(LTexPath + ' | FWaterMaterial.NormalTexture.LoadFromFile(LTexPath + ' | ||
FWaterMaterial.DUDVTexture.LoadFromFile(LTexPath + ' | FWaterMaterial.DUDVTexture.LoadFromFile(LTexPath + ' | ||
- | FWaterMaterial.DisplacementTexture.LoadFromFile(LTexPath + ' | + | FWaterMaterial.DisplacementMap.LoadFromFile(LTexPath + ' |
- | FWaterMaterial.SpecularTexture.LoadFromFile(LTexPath + ' | + | FWaterMaterial.SpecularMap.LoadFromFile(LTexPath + ' |
FWaterMaterial.FoamTexture.LoadFromFile(LTexPath + ' | FWaterMaterial.FoamTexture.LoadFromFile(LTexPath + ' | ||
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end; | end; | ||
</ | </ | ||
+ | |||
+ | Next step: [[bokeh|Bokeh]] |