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water [2020/01/14 08:02] – [Example] adminwater [2020/01/17 13:22] – [Water Material] admin
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 | WaveSize | Defines the amplitude of waves, which means how high or low waves are simulated. This value do not manipulate mesh vertices (only by displacement mapping). | | WaveSize | Defines the amplitude of waves, which means how high or low waves are simulated. This value do not manipulate mesh vertices (only by displacement mapping). |
 | Displacement | Defines the factor of vertex displacement based on the displacement map or normal map. | | Displacement | Defines the factor of vertex displacement based on the displacement map or normal map. |
 +| ReflCorrection | By this value you can modify the color of reflection, default value: Vector3D(1.0, 1.0, 1.0, 1.0) |
 +| RefrCorrection | By this value you can modify the color of refraction on water surface, default value: Vector3D(1.1, 1.1, 1.1, 1.0) |
  
 ===== Example ===== ===== Example =====