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water [2020/01/24 09:36] – admin | water [2020/06/02 14:52] – [Example] admin | ||
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==== Water Material ==== | ==== Water Material ==== | ||
- | Finally of course we need a material shader (TGorillaWaterMaterialSource), | + | Finally of course we need a material shader (TGorillaWaterMaterialSource), |
For computing waves, riffles and foam the shader needs a few textures: | For computing waves, riffles and foam the shader needs a few textures: | ||
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===== Example ===== | ===== Example ===== | ||
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+ | {{youtube> | ||
Take a look at this example code for a complex water surface setup. | Take a look at this example code for a complex water surface setup. |