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0.8.3:prefabs [2022/04/08 11:12] – [Runtime Usage] admin | 0.8.3:prefabs [2022/04/08 11:35] (current) – [Assets Store (Beta)] admin | ||
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Prefabs are very helpful on storing and reusing sceneries in projects. | Prefabs are very helpful on storing and reusing sceneries in projects. | ||
- | You can store complex component hierarchies | + | You can store complex component hierarchies like in a default FMX formular file (*.fmx). |
We use the read/write mechanisms for prefabs with some additional functionality. | We use the read/write mechanisms for prefabs with some additional functionality. | ||
Line 70: | Line 70: | ||
</ | </ | ||
- | ===== AssetStore | + | ===== Assets Store (Beta) ===== |
During development process prefabs became very handy and useful. | During development process prefabs became very handy and useful. | ||
Like in other 3D DevTools (Unity, Unreal, ...) it is common to share those over a platform. | Like in other 3D DevTools (Unity, Unreal, ...) it is common to share those over a platform. | ||
- | **We preset | + | We present |
- | In our asset store you can download prefabs and integrate them in your application. | + | {{: |
- | When download the prefab you will receive a *.prefab or a *.prefabz file. | + | |
+ | In our assets | ||
+ | On downloading a prefab you will receive a *.prefab or a *.prefabz file. | ||
Both types can be integrated in the TGorillaPrefabSystem. Have a look at the code snippets above. | Both types can be integrated in the TGorillaPrefabSystem. Have a look at the code snippets above. | ||
**WARNING**: | **WARNING**: | ||
+ | |||
+ | **WARNING: | ||
+ | |||
+ | ===== Embedded AssetsStore (Beta) ===== | ||
+ | |||
+ | Since 0.8.3.2265 we integrated the assets store also directly in the Delphi IDE. | ||
+ | |||
+ | - Drop a TGorillaPrefabSystem component onto your form. | ||
+ | - Right-Click on the component in the object inspector | ||
+ | - Click " | ||
+ | - Browse through the assets and click to directly embed them in your form | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **WARNING**: | ||
+ | |||
+ | **WARNING: Some prefabs are very large in size or produce large output due to textures or animations. | ||
+ | This can exceed your memory in IDE very fast!** | ||
+ | |||
+ | **WARNING: | ||
Next step: [[android|Android]] | Next step: [[android|Android]] |