Gorilla3D intends to supply a variation of shadow computation methods. Because not all projects are equal, may some need fast and some may need more accurate 3D object shadows.
|ShadowMapping||Simple, hard-edged and fast shadow computation.|
|VarianceShadowMapping||Simple, soft-edged and fast shadow computation.|
|Faketracing Shadows||A Gorilla3D experimental technique for accurate and blurred shadows.|
Variance Shadow Mapping
Next step: Water