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0.8.3:volumerendering [2022/04/08 10:00] – [Gamut] admin0.8.3:volumerendering [2022/04/08 10:03] – [Gamut Mapping] admin
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-===== Gamut Rendering =====+===== Gamut Mapping ===== 
 + 
 +Gamut is a colored texture to define how 3D values will be colored.  
 +Since 0.8.3.2265 this feature is available. 
 + 
 +Here an example of a simple gradient gamut texture: 
 + 
 +{{:0.8.3:gamut.jpg?nolink|}} 
  
-Gamut is a colored texture to define how 3D value will be colored. Since 0.8.3.2265 this feature is available. 
 TGorillaVolumetricMesh allows to configure the coloring method by some properties: TGorillaVolumetricMesh allows to configure the coloring method by some properties:
  
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 |Gamut|Texture used for mapping the 3D value during Raytracing| |Gamut|Texture used for mapping the 3D value during Raytracing|
 |GamutMode|Defines when and how the value-color mapping happens. Here different modes are available: GamutNone, GamutByValue, GamutByValueMultiply, GamutBySum, GamutBySumMultiply| |GamutMode|Defines when and how the value-color mapping happens. Here different modes are available: GamutNone, GamutByValue, GamutByValueMultiply, GamutBySum, GamutBySumMultiply|
-|GamutFactor|A factor applied to the absolute 3D value before mapping onto the gamut texture|+|GamutFactor|A factor applied to the absolute 3D value before mapping onto the gamut texture (default value is 1.0)|
  
 === Modes === === Modes ===