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0.8.3:volumerendering [2022/04/08 10:02] – [Gamut Mapping] admin0.8.3:volumerendering [2022/04/08 10:03] – [Gamut Mapping] admin
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 |Gamut|Texture used for mapping the 3D value during Raytracing| |Gamut|Texture used for mapping the 3D value during Raytracing|
 |GamutMode|Defines when and how the value-color mapping happens. Here different modes are available: GamutNone, GamutByValue, GamutByValueMultiply, GamutBySum, GamutBySumMultiply| |GamutMode|Defines when and how the value-color mapping happens. Here different modes are available: GamutNone, GamutByValue, GamutByValueMultiply, GamutBySum, GamutBySumMultiply|
-|GamutFactor|A factor applied to the absolute 3D value before mapping onto the gamut texture|+|GamutFactor|A factor applied to the absolute 3D value before mapping onto the gamut texture (default value is 1.0)|
  
 === Modes === === Modes ===