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0.8.3:volumerendering [2022/04/08 10:02] – [Gamut Mapping] admin | 0.8.3:volumerendering [2022/04/08 10:06] (current) – [Gamut Mapping] admin | ||
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|Gamut|Texture used for mapping the 3D value during Raytracing| | |Gamut|Texture used for mapping the 3D value during Raytracing| | ||
|GamutMode|Defines when and how the value-color mapping happens. Here different modes are available: GamutNone, GamutByValue, | |GamutMode|Defines when and how the value-color mapping happens. Here different modes are available: GamutNone, GamutByValue, | ||
- | |GamutFactor|A factor applied to the absolute 3D value before mapping onto the gamut texture| | + | |GamutFactor|A factor applied to the absolute 3D value before mapping onto the gamut texture |
=== Modes === | === Modes === | ||
+ | |||
+ | The available gamut modes allow to control the output of color mapping. | ||
+ | |||
^Mode^Description^ | ^Mode^Description^ | ||
|GamutNone|Gamut mapping is disabled| | |GamutNone|Gamut mapping is disabled| |