BlinnPhong Material (TGorillaBlinnMaterialSource)

The TGorillaBlinnMaterialSource is inherited from the TGorillaDefaultMaterialSource and supports multiple light sources and the blinn-phong shading model.

The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.

Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading.