Differences
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0.8.4:blinn-material [2022/06/15 19:31] – created admin | 0.8.4:blinn-material [2022/06/17 10:30] (current) – admin | ||
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The **TGorillaBlinnMaterialSource** is inherited from the TGorillaDefaultMaterialSource and supports multiple light sources and the blinn-phong shading model. | The **TGorillaBlinnMaterialSource** is inherited from the TGorillaDefaultMaterialSource and supports multiple light sources and the blinn-phong shading model. | ||
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The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn. | The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn. | ||
Blinn–Phong is the default shading model used in OpenGL and Direct3D' | Blinn–Phong is the default shading model used in OpenGL and Direct3D' |