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0.8.4:pbr-material [2022/06/17 10:47] – [Properties] admin0.8.4:pbr-material [2022/06/19 11:55] (current) – [Setup Environment Mapping] admin
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 But to have a surrounding texture of 360° on all axis, we will need a cubemap texture. This is called environment map or reflection map. But to have a surrounding texture of 360° on all axis, we will need a cubemap texture. This is called environment map or reflection map.
  
-Gorilla3D provides a simple to use render pass component //TGorillaRenderPassEnvironment// to build this map at runtime. +Gorilla3D provides a simple to use render pass component //[[environmentmap|TGorillaRenderPassEnvironment]]// to build this map at runtime. 
-You can choose, if you want to build it oncein case you don'have any moving objects. Or you can build it dynamically at every frame.+You can choose between:  
 +  - Build it oncein case you have not-moving and not-changing objects 
 +  - Build it dynamically at every frame, if your scene is very dynamic
  
 The dynamic computation is more realistic, but often not necessary and it also reduces performance a lot. The dynamic computation is more realistic, but often not necessary and it also reduces performance a lot.
-Read more about environment mapping [[environmentmap|here]].+Read more about [[environmentmap|environment mapping]] here.