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1.1.0:charactercontrolling [2024/01/29 15:02] – [Push / Pull] admin1.1.0:charactercontrolling [2024/01/29 15:05] (current) – [Speed] admin
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 You can implement that yourself by OnMove and OnRotate event You can implement that yourself by OnMove and OnRotate event
  
-=== Speed  ===+=== Speed ===
  
 In case movement or rotation speed does not suit your needs. In case movement or rotation speed does not suit your needs.
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 |CrouchingSpeedReduction|Factor of reduction on speed if state is fpCrouching. Values between 0.0 - 1.0 are allowed. Default value is 0.15.| |CrouchingSpeedReduction|Factor of reduction on speed if state is fpCrouching. Values between 0.0 - 1.0 are allowed. Default value is 0.15.|
  
 +=== Boost ===
 +
 +The boost mode getting triggered by the OnBoost event.
 +By default boost mode is active by holding the left shift key down or the left shoulder button on your gamepad.
 +
 +"RunningSpeedBoost" is multiplied with the current speed value.
 +And the current speed value can be the normal speed or reduced speed by crawling and crouching.
 +
 +If boost movement is active, states should contain the fpBoost flag.
 === Rotation Sideways  === === Rotation Sideways  ===