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bokeh [2020/01/10 09:26] adminbokeh [2020/01/10 09:29] admin
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 __Source:__ https://en.wikipedia.org/wiki/Bokeh __Source:__ https://en.wikipedia.org/wiki/Bokeh
 +
 +===== Limitations =====
 +
 +Due to FMX limitations bokeh rendering have some harsh limitations.
 +In FMX the cameras near and far plane is hardcoded to 1.0 - 1000.0.
 +Therefore it's not possible to build a perfect implementation at the moment,
 +because camera's near/far plane need to be equal to bokeh shaders near/far plane.
 +
 +===== Example =====
  
 <file pascal> <file pascal>