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bokeh [2020/01/10 09:29] adminbokeh [2020/01/10 09:32] – [Limitations] admin
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 because camera's near/far plane need to be equal to bokeh shaders near/far plane. because camera's near/far plane need to be equal to bokeh shaders near/far plane.
  
 +===== Remarks =====
 +
 +The component instanciates two render passes automatically: TGorillaRenderPassCustomDepth and TGorillaRenderPassBokeh. Keep this in mind, in case you'll need the custom depth pass for another render pass. Otherwise you will produce unnecessary rendering overhead, by duplicated render passes.
 ===== Example ===== ===== Example =====