Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
bokeh [2020/01/10 09:29] adminbokeh [2020/01/10 09:33] – [Example] admin
Line 26: Line 26:
 because camera's near/far plane need to be equal to bokeh shaders near/far plane. because camera's near/far plane need to be equal to bokeh shaders near/far plane.
  
 +===== Remarks =====
 +
 +The component instanciates two render passes automatically: TGorillaRenderPassCustomDepth and TGorillaRenderPassBokeh. Keep this in mind, in case you'll need the custom depth pass for another render pass. Otherwise you will produce unnecessary rendering overhead, by duplicated render passes.
 ===== Example ===== ===== Example =====
  
Line 37: Line 40:
 end; end;
 </file> </file>
 +
 +Next step: [[deftypes|Internal Model Definition]]