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transparency [2020/01/30 23:27] – [Materials] admin | transparency [2020/06/02 14:51] – [Order-Independent Rendering] admin | ||
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FMX already provides the " | FMX already provides the " | ||
+ | {{youtube> | ||
==== Usage ==== | ==== Usage ==== | ||
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Gorilla3D components are all able to handle the weighted blended order-independent transparency rendering, **but Delphi FMX objects are not**! | Gorilla3D components are all able to handle the weighted blended order-independent transparency rendering, **but Delphi FMX objects are not**! | ||
- | Because there is no general way of intersecting FMX 3D components in rendering, we have to add to some code to **each translucent 3D component** used. | + | Because there is no general way of intersecting FMX 3D components in rendering, we have to add to some code to **each translucent |
=== Inheritance === | === Inheritance === |